(In the interest of full disclosure, I've played this game before, though this is of course my first time throwing literary terminology at it.)
One thing that jumped out at me when I played this game recently was that it seemed to have many of the traits associated with magical realism, in one form or another. Authorial resistance is one of the more obvious ones; at no point does the game offer any concrete information about the nature of the setting, the protagonist, or even the controls. As is typical for magical realist works, this serves to make the whole thing much more bizarre and mysterious than it would be if we knew what was going on. I'd say there's also a strong sense of metafiction, though this is somewhat inevitable in many video games; when controlling a character directly, there's much less distinction between the character and the viewer/player/reader than there is in a medium with predetermined outcomes.
I just wish we had been assigned the entire game (it's short) so that I could see what people thought of the ending.
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