Thursday, June 6, 2013
Limbo
Limbo was very interesting in using its dark environment to create anxiety. Limbo was unique from many other video games, in that was made with only shades of black, white, and grey visuals. These visuals, along with the unsettling nature of the environment, were used to create anxiety for players. The video game gives no pretext as to what Limbo was about: you play as a boy that suddenly wakes up in the middle of the woods who gradually advances through this environment. What really caught me off guard was the amount of gore and detail that went into the boy's potential deaths, in that one would not expect such a level of violence in Limbo despite its already established dark nature. All these things come together to make a truly unsettling trial and error video game.
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