Tuesday, June 4, 2013
Limbo (9)
The moment the game Limbo starts there isn't a single rule or description of what the player should do, the player ultimately has to figure everything out by themselves, excluding what the controls are. The entire demo sets a very dark eerie atmosphere, in which this little boy is running through an isolated forest that is basically pitch black. Through the course of the game the player begins to learn how to direct this boy in order to maneuver past the traps that has been set up to kill him. As the game progresses, the player begins to feel a connection towards the unknown boy as we become disappointed or angry when he dies by the bear traps, rock, or spider. We want to help this boy to achieve his goal, even though as players we're not quite sure what it is. Finally, I noticed that notions of nature was definitely a key aspect in this game, which plays on the theme of the Gothic
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